VERB
Dummy_Verb1 RIDE MOUNT
Dummy_Verb2 KISS HUG LOVE CARESS
Dummy_Verb3 HOLD TOUCH STROKE
Dummy_Verb4 START DRIVE OPERATE
Dummy_Verb5 LOCK FASTEN SECURE
Dummy_Verb6 PUSH ROLL MOVE
Dummy_Verb7 TIE FASTEN
Dummy_Verb8 CUT STAB BREAK UNTIE
Dummy_Verb9 STAND WAKE
END_VERB 

MAXIMUM_SCORE 250

INTRO




  It has been a good week, but you are a long drive from home. Friday
night at highly regarded 18th century hotel is a reward for exceeding
your sales targets again. You know your expenses will cover a gourmet
meal in the Michelin 3 star restaurant.  

  Despite the meal to come you are looking forward to returning home
to your family tomorrow, A weeks grass to cut, June's car to fix and
your wife wants taking into town for a new coat. You just never see
enough of them.  That new head office job in town might be worth
considering after all.




END_INTRO

ROOM 2
  Conservatory        
  West      7 - Car Park
  North     4 - Foyer   

END_ROOM 2

ROOM_DESCR 2 -- Conservatory  

  A sliding glass door from  the car park to the west leads gently
into the verdant conservatory which doubles as the hotel reception. 
A charming desk, carved from the stump of an old gnarled oak, highlights 
the foyer entrance to the north. A shallow pond, fed from a gushing waterfall,
reflects the many small lights strung between the ivy covered cast iron
roof supports above.

END_ROOM_DESCR 2

ROOM 3
  Alcove         
  North     5 - In front of painting
  East      6 - Ballroom

END_ROOM 3

ROOM_DESCR 3 -- Alcove        

  Many a young girl enjoyed a first blushing kiss hidden here from adult    
reproach. A small potted plant sits beside the telephone which intrudes on
the period atmosphere. 
  Your eyes are drawn to a large painting which fills the North wall
ahead of you.                                   
                                                  
END_ROOM_DESCR 3
            

ROOM 4
  FOYER         
  South     2 - Conservatory 
  North     6 - Ballroom

END_ROOM 4

ROOM_DESCR 4 -- Foyer       
 
  The rich Royal Blues of the ballroom to the north give way to a deep 
blushing crimson which enhances the broad sweep of the staircase to the   
upper floor. A large mirror sparkles with reflections from the Conservatory.
                           
END_ROOM_DESCR 4 

ROOM 5
  In Front of Painting
   South     3 - ALCOVE

END_ROOM 5
                     
ROOM_DESCR 5 -- Painting    

  You are so close to the painting you can see the detail of the 
brushstrokes. You feel you are being watched. 
     
END_ROOM_DESCR 5                                             

ROOM 6
  BALLROOM      
  South     4 - FOYER        
  West      3 - Alcove   

END_ROOM 6

ROOM_DESCR 6 -- BALLROOM

  The blue painted mouldings round the high arched ceiling are complemented
by rich velvet drapes , creased with memories of bygone balls. Stirring      
waltzes , swirling skirts and fine summer evenings are all remembered here.                
A shaft of sunlight casts a golden orange glow over an Alcove to the west.
     
END_ROOM_DESCR 6                                             

ROOM 7
  Car Park
  East      2 - Conservatory
  North     8 - Your Car
END_ROOM 7
                     
ROOM_DESCR 7 -- Car Park    

  You are parked to the North of this gravel covered Car Park in front of    
an old stable building which appears to have been converted to Staff                 
Accommodation.      

END_ROOM_DESCR 7                                             

ROOM 8
  In Car 
  South   7 - Car Park     

END_ROOM 8
                     
ROOM_DESCR 8 -- Car     

  You open the car door easily and realise that the œ200 alarm system     
you installed is ineffective when the keys are left in the ignition.                 
The Ford Sierra interior is tidy, and still has the new plasticky smell
common among modern cars.

END_ROOM_DESCR 8                                             

ROOM 9
  In Car 
  GAME_END
END_ROOM 
                     
ROOM_DESCR 9 -- Car     
  The countryside rolls past as you look forward to getting home.     

END_ROOM_DESCR 9              


ROOM 10
  In Car 
  GAME_END
END_ROOM 
                     
ROOM_DESCR 10 -- Car 
    
  You are astonished to find that you have safely driven home with no  
recollection of the events of the previous 24 hours. One look at the lawn
confirms your worst fears.....
 
END_ROOM_DESCR 10                   


ROOM 101
  HOTEL ROOM
  PLUSSCORE 50
  GAME_END
END_ROOM 
                     
ROOM_DESCR 101  
    
    You wake refreshed to the sounds of spring and the smells of       
English Breakfast.  Something is nagging at the back of your mind..      
Something is not quite right.  

    Did you remember to lock the car last night?  You rush to the
window to check..........








 
END_ROOM_DESCR 101                                          
                        



ROOM 102
  BEDROOM
  PLUSSCORE 50
  GAME_END
END_ROOM 
                     
ROOM_DESCR 102  
    
    You slowly walk away from your past, which is now no more than a          
faded memory.  A long passionate embrace celebrates your rebirth into   
a more romantic age.           

    In the corner of the room you see a newly finished portrait  
                          
                     "THE LADY IN GREEN"

     







END_ROOM_DESCR 101                                          
                        


ROOM 20
  Ladies Bedroom
  South  21 - Dressing Room 

END_ROOM 20
                     
ROOM_DESCR 20-- Ladies Bedroom
   The delicate fabrics and soft sweet smells indicate that you are        
tresspassing in the bedroom of a Lady.  Light from the deep leaded                   
Bay Window reveals a long green dress draped on the small, well upholstered
bed which blocks a locked door to the north.

   Opposite the window you notice a china bowl standing on an oak 
sideboard. Beside the bowl a jug of cold water partially obscures the 
last inch of a well burned candle.

   A nightdress is draped behind an open door to the south.
END_ROOM_DESCR 20     
                 
ROOM 21
  Dressing Room
  North  20 - Bedroom     
  West   22 - Landing
END_ROOM 21 
                    
ROOM_DESCR 21 -- Dressing Room     
  A dressing table mirror reflects two candles and various feminine        
accessories. As you stand quietly you can hear a cat mewling in a small           
closed cupboard beside the exit to the west.

END_ROOM_DESCR 21                                                

                 
ROOM 22
  Landing      
  North  23 - Corridor    
  East   21 - Dressing Room
  Down   25 - Foyer
END_ROOM 22 
                    
ROOM_DESCR 22 -- Landing     
  You notice that the upper floor rooms are arranged in a horseshoe        
overlooking the large entrance area. A grand staircase leads down, while          
the balcony continues to the North. A large laundry basket obstructs
the passage to the west.
END_ROOM_DESCR 22          

                 
ROOM 23
  End of Balcony
  South  22 - Landing     
  East   24 - Master Bedroom
END_ROOM 23 
                    
ROOM_DESCR 23 -- End of balcony    
  The Master bedroom lies to the east, ahead of you a small window is
tightly shuttered.        

END_ROOM_DESCR 23          

                 
ROOM 24
  Master Bedroom
  West   23 - Balcony
END_ROOM 24 
                    
ROOM_DESCR 24 -- Master Bedroom    
  This Austerely decorated room is shaded by partially closed shutters.
It is dominated by a large four poster bed. There is fusty smell                  
suggesting a period of disuse. Two new candles stand on an otherwise
empty sidetable.  You could enter the ladys bedroom to the south if you
had the key.
END_ROOM_DESCR 24          


ROOM 25
  FOYER         
  South    26 - Conservatory
  North    27 - Ballroom
  East     28 - Living Room
  Up       22 - Landing
END_ROOM 25

ROOM_DESCR 25 - Foyer        
  The entrance hall glows in hues of deep crimson offset by gilt tracing
on the elegant ceiling mouldings. There is a wooden conservatory to the   
south. You admire the carvings on the sturdy oak door to the East.    
                                                            
END_ROOM_DESCR 25          


ROOM 26
  CONSERVATORY         
  West     31 - Courtyard
  North    25 - FOYER
  END_ROOM 26

ROOM_DESCR 26 - Conservatory        
   This wooden feature with many small windows and a wooden double door
to the west, contains many butterflies flying freely around the plant
displays.   
                                                              
END_ROOM_DESCR 26 


ROOM 27
  DUSTY BALLROOM         
  South    25 - Foyer  
END_ROOM 27

ROOM_DESCR 27 - Ballroom     
  It is dark and gloomy due to the shuttered windows. The floor is covered
with a thick layer of dust. The room is empty apart from a few chairs     
stacked inconsequentially in one corner.
                                                  
END_ROOM_DESCR 27      


ROOM 28
  LIVING ROOM         
  West     25 - Foyer  
END_ROOM 28

ROOM_DESCR 28 - Living Room  
  A lit oil lamp in the centre of a lace covered table plays flickers of
yellow light across a leather bound bible.  The room is richly furnished
with several well upholstered armchairs.  A portrait above the fireplace
shows a stern bearded man of about thirty, in army uniform.

END_ROOM_DESCR 28   

ROOM 31
  Courtyard       
   North    32 - Stables  
   East     26 - Conservatory
   West     33 - Ruined Outbuilding 
END_ROOM 31 

ROOM_DESCR 31 - Courtyard
  The tree lined courtyard leads to a Stable block at the north end.    
Opposite the entrance to the wooden conservatory you can see a partially
collapsed stone outbuilding. Ivy graces the low entrance from which you can 
hear the sound of a barking dog.
                                                 
END_ROOM_DESCR 31            

ROOM 32
  STABLES         
   South    31 - Courtyard
END_ROOM 32 

ROOM_DESCR 32 - Stables        
  A large grey horse is watching you distractedly.  The stables are warm
with a thick layer of hay.  Several horse brasses line the walls.   
                                                 
END_ROOM_DESCR 32   

ROOM 33
  OUTBUILDING         
   East   31 - Courtyard
   POINTS 10  
END_ROOM 33 

ROOM_DESCR 33 - Outbuilding    
  Few stones remain of the original roof, but they are sufficient to    
provide shelter for Toby who is watching quietly from a mossy corner.
                                                 
END_ROOM_DESCR 33   
               
ROOM 40
  Overlooking docks
  West   41 - Field
  North  42 - Cliff Path
END_ROOM 40 
                    
ROOM_DESCR 40 -- Overlooking docks    
  Looking down the hill you can see the tall masted warship preparing
for departure. A steep cliff edge to the east is covered with nesting
seabirds which swoop recklessly over the paths to the north and west,
while calling raucously.

END_ROOM_DESCR 40              

ROOM 41
  FIELD
  East    40 - Overlook
  NORTHEAST  42 - Cliff Path
END_ROOM 41 
                    
ROOM_DESCR 41 -- Field    
  You are on a well established path through a field of young wheat. The
ground unfolds before you as a patchwork of small fields and cottages.
You can just make out a port to the north, while the path continues  
towards the northeast.
END_ROOM_DESCR 41              

ROOM 42
  Cliff Path       
  South  40 - Overlook
  North  43 - CHURCHYARD
  Northeast 12 - BEACH
END_ROOM 42 
                    
ROOM_DESCR 42 -- CLiff Path           
  The steeply decending cliff path is edged by thick bramble and briar.
You see two rabbits run close to the cliff slope where the fearless gulls
have nested.  A well tended graveyard forms the bottom of the path, which
leads into the church to the north, or northeast to the beach.
END_ROOM_DESCR 42
              

ROOM 12
  Beach       
  sw     42 - CLIFF PATH
  u      13 - ledge     
END_ROOM 12 
                    
ROOM_DESCR 12 -- Beach                
  The bright yellow sand on the upper half of the beach contrasts with 
seaweed covered rocks towards the tideline. Gulls swoop among the rockpools,
left by the retreating tide. There is a small ledge on the cliff behind  
you.                                                          
END_ROOM_DESCR 12


ROOM 13
  Ledge            
  Down   12 - Beach  
  Up     14 - Foothold  
END_ROOM 13 
                    
ROOM_DESCR 13 -- Ledge                
  You are almost on a small ledge which does not appear to lead anywhere.
Your head begins to swim as you recall your fear of unguarded heights.   
END_ROOM_DESCR 13

ROOM 14
  Foothold            
  Down   13 - Ledge  
 END_ROOM 14 
                    
ROOM_DESCR 14 -- Foothold             
  You are clinging to a foothold on the edge of the cliff.
END_ROOM_DESCR 14

ROOM 43
  CHURCHYARD
  South    42 - Path
  SOUTHWEST  44 - Church
END_ROOM 43 
                    
ROOM_DESCR 43 -- Churchyard    
  The churchyard is unlike any you have ever seen. Rich marble gravestones
contrast with simpler Sandstone memorials among well tended lawns embellished
by sprays of wild flowers. The long shadow of the church tower draws your
eye to the entrance of the church at the end of the pretty southwesterly
path. You pause and feel at peace.
END_ROOM_DESCR 43     

ROOM 44
  CHURCH
  Northeast 43 - Churchyard
END_ROOM 44 
                    
ROOM_DESCR 44 -- Church    
  The medieval windows allow little daylight into this dark and holy place.
Carvings adorn the wooden trusses which support the wide arched roof. You
pause once more, reflecting on the task which awaits you.
END_ROOM_DESCR 44    
         

ROOM 45
  TOWN PATH
END_ROOM 45 
                    
ROOM_DESCR 45 -- Path   
  This southerly path slopes gently towards the town from the side door of
the church which, surprisingly, appears to be locked. You can hear the
sounds of Carts bustling to and from the ships provisioning in the dockyard.
END_ROOM_DESCR 45    
         

ROOM 46
  TOWN 
  South  47 - Yard
  North  45 - Cliff Path
  West   48 - Ale House 
END_ROOM 46 
                    
ROOM_DESCR 46 -- Town   
  You are in a maze of narrow streets which all look alike. You pause and   
examine the map you are carrying and the town plan becomes clearer. North
will return to the cliff path, south will take you to Boultings Yard. You
do not need a map to recognise the Ale House beside you.
END_ROOM_DESCR 46 


ROOM 48
  ALEHOUSE
  East   46 - Town
END_ROOM 48 
                    
ROOM_DESCR 48 -- ALEHOUSE       
  A roaring fire warms this sailors retreat. The air is filled with laughter
and snatches of conversation. As you enjoy your beer you realise that your            
manner and clothing are somewhat out of place. 

END_ROOM_DESCR 48 

ROOM 47
  BOULTINGS YARD
  North  46 - Town
  Down   52 - Cellar    
  East   49 - Ginnel    
END_ROOM 47 
                    
ROOM_DESCR 47 -- BOULTINGS YARD

  A pair of wide wooden boards partially cover the cellar beneath the inn.  
A foul smell draws your attention to a half starved cat running down a   
narrow ginnel to the East. The gates to a small forge ahead of you are high
and securely locked.

  You can see from your map that the eastward path will take you towards
the docks. 
END_ROOM_DESCR 47 

ROOM 49
  GINNEL 
  W      47 - Boultings Yard
  NE     51 - Rutted Road
END_ROOM 49 
                    
ROOM_DESCR 49 -- Ginnel      
  This long and very narrow alleyway is replete with unsavoury odours.    
You are relieved that light is visible both to the West and the North East
because it is too dark to see the ground. The high walls magnify the    
shrieks and laughter coming from an open window on the first floor of
the ale house.
END_ROOM_DESCR 49 


ROOM 51
  RUTTED ROAD
  SW     49 - Ginnel           
  NE     50 - Harbour  
  SE     53 - Grain Store
END_ROOM 51 
                    
ROOM_DESCR 51 -- RUTTED ROAD 
  This well used track runs between a grain store to the South east and   
the Harbour which is more or less North East. There is however no    
traffic at present. The SW path is eerily dark. 

END_ROOM_DESCR 51 

ROOM 50

  HARBOUR
  SW     51 - Rutted Road
END_ROOM 50
                    
ROOM_DESCR 50 -- HARBOUR
    A small wooden warship lies to the East. The ship is riding low 
in the water and looks ready to sail.  A burly and unfriendly looking
sailor stands close to the gangplank, kicking the occasional rat into 
the sea. 
                                                                        
    Further out you notice about a dozen ships. From what you know of
the press gangs you assume that the fleet is capturing replacements
for men lost in battle, or to the ravages of scurvy.

END_ROOM_DESCR 50 

ROOM 52
  CELLAR
  Up     47 - Yard 
  North  59 - Brewhouse
END_ROOM 52
                    
ROOM_DESCR 52 -- CELLAR
    As your eyes adjust to the grey light admitted by glass bullions
set in the Yard floor above you notice rats scurry away from an amber
pool of beer spilled from a huge oak cask.

     The 'hoppy' smell, (quite unlike the aroma of any beer with which
you are familiar), comes from the brewhouse to the north. There is a
creaking sound from a pulley above.

END_ROOM_DESCR 52 

ROOM 59
  BREWHOUSE
  South  52 - Cellar
END_ROOM 59
                    
ROOM_DESCR 59 -- BREWHOUSE

               Oh the smell!!!! 

     The burnished copper boiler puffs gentle clouds of steam , still
warmed by the embers from the grate beneath.  A bath of foaming,           
fermenting ale draws your attention.      


END_ROOM_DESCR 52 

ROOM 53
  GRAIN STORE
  nw     51 - RUTTED ROAD
END_ROOM 53
                    
ROOM_DESCR 53 -- GRAIN STORE
    Mounds of grain almost fill this open yard. One corner is used to
store the carts used to convey the grain to the dock. Although you know
little about farming, the moulds and the smell convince you that the grain 
is not of the highest quality.

END_ROOM_DESCR 53 

ROOM 54
  WARSHIP    
  W     50 - Harbour    
  D     55 - Lower deck    
END_ROOM 54 
                    
ROOM_DESCR 54 -- WARSHIP     
  The well scrubbed deck verifies the efficiency of British naval Discipline.
You realise that the ship is only lightly armed , and guess that it probably
is used for transport. Noises above alert you to activity in the rigging
as the sails are prepared for sea. You hear groans coming from a hatch
leading to the lower deck.
END_ROOM_DESCR 54 

ROOM 55
  LOWER DECK
  Up     54 - WARSHIP
 END_ROOM 55 
                   
ROOM_DESCR 55 -- LOWER DECK

    You retch violently as you are assaulted by the vile stench of a
hundred prisoners chained to iron rings set in the outer hull. You
are horrified at the dismal fate of these men, who, once ferried to the
anchored fleet would be forced into naval service.

END_ROOM_DESCR 55 

ROOM 60
  BEDROOM
  Down   49 - Ginnel
END_ROOM 60
                    
ROOM_DESCR 60 -- BEDROOM
    This room is not used for sleeping. A screen hides the activities on 
the bed but you the giggling sounds of the young girl suggest you are
unlikely to be discovered.                

END_ROOM_DESCR 60 

ROOM 61
  DRIFTING BOAT
  East   62 - OUT to sea
END_ROOM 61
                    
ROOM_DESCR 61 -- BOAT
    The boat is drifting gently and going nowhere in particular. Richard
suggests that when you are ready the current will enable him to paddle
gently towards the East, which will get you clear of the bay.

END_ROOM_DESCR 61 


ROOM 62
  Out to Sea    
  n 12  Beach
END_ROOM 62
                    
ROOM_DESCR 62 -- BOAT
    Behind you lies the forbidding shape of the Warship.  The open sea 
threatens to the east while the welcoming shore beckons to the North. A
stiff onshore breeze gently rocks the boat.                     

END_ROOM_DESCR 62 


ROOM 63
  Bed    
  U 64  Master Bedroom
END_ROOM 63
                    
ROOM_DESCR 63 -- BED 
    You are in a soft warm bed. Light streams in from the unshuttered 
windows and there is a pleasant smell of perfume.                     

END_ROOM_DESCR 63 

ROOM 64
  Master Bedroom
  West   23 - Balcony
  SOUTH  20 - LADIES BEDROOM
END_ROOM 64 
                    
ROOM_DESCR 64 -- Master Bedroom    

  This Austerely decorated room is brightly lit by the sun streaming in
through opened shutters. It is dominated by a large four poster bed which
shows signs of recent use. There is fresh ,feminine smell. Two well burned
candles stand next to a bunch of flowers on a lace covered sidetable. 
The door to the south is slightly open. You can hear the gentle sound
of a Lady singing.

END_ROOM_DESCR 64          

ROOM 100
  White Space
  North  101  - End GAME 
  SOUTH  102  - End Game       
END_ROOM 100
                    
ROOM_DESCR 100 - White Space       








   You are in a thick unreal fog.  Eddies in the vapour suggest that
passage is possible both to the North and the South from where you hear a soft    
soft persuasive voice.

       "I love you, come here, come back, stay with me".
 
   Then the mist clears and you think you briefly see a car parked in a
hotel car park to the North.                   
                  
  Think carefully.  Whatever you decide the decision is final.


END_ROOM_DESCR 100  


NOUN 201
Painting
Vivid
Did you see something move?
LOCATION 3
unmovable
END_NOUN

NOUN_DESCR 201
A strikingly attractive woman in a long green dress sits beside a log
fire. Three small kittens can be seen crawling beneath her skirts. You
are entranced by the power of her deep proud eyes.

END_NOUN_DESCR

                                           
NOUN 202
Painting
Lifelike
As you stare at the picture your eyes go briefly out of focus
Location 5
Unmovable
END_NOUN

NOUN_DESCR 202 
 You notice her delicately lifelike hand, it looks so soft it might almost
be real. You can now see a great sadness in her eyes.
END_NOUN_DESCR

                                           
NOUN 203
HAND
Warm
You are sure something in the painting has moved!            
Location 5
Unmovable
END_NOUN

NOUN_DESCR 203
 It seems to be reaching out towards you.                        
END_NOUN_DESCR

                                           
NOUN 204
Flowers  
Colourful   
The car park is edged by a border of summer flowers  
Location 7
unmovable
END_NOUN

NOUN_DESCR 204 
 The flowers are pretty and well tended.  You have missed the Tulips  
but the Petunias and Marigolds provide a brilliant show.
END_NOUN_DESCR

NOUN 220
Disc     
Small Brass
You see a small brass disc                           
Location 0
movable
END_NOUN

NOUN_DESCR 220 
 The disc is the size of a coin, and has a small hole in one edge. It is  
engraved with the name 'TOBY'.
END_NOUN_DESCR

NOUN 205
Keys     
Car
The keys rattle impatiently
Location 8
movable
END_NOUN

NOUN_DESCR 205 
 The keys represent the limited degree of security which Ford provide as  
standard. 
END_NOUN_DESCR

NOUN 206
Riding-Breeches
Soft Leather
A pair of soft leather Riding Breeches lies folded nearby
Location 24
movable
wearable
NOUN_SYNONYMS jacket trouser breeches
END_NOUN

NOUN_DESCR 206 
 The jacket might be a trifle large, but the trousers would be a perfect
fit.
END_NOUN_DESCR

NOUN 207
Horse    
Large Grey 
There is a horse ignoring you          
Location 32
movable
END_NOUN

NOUN_DESCR 207 
 From its size you assume that this was the masters horse, it is in  
first class condition.
END_NOUN_DESCR

NOUN 208
Cupboard  
Small      
There is a slight draught from a badly fitting window.
Location 21
closed
END_NOUN

NOUN_DESCR 208 
 The cupboard is closed. 
END_NOUN_DESCR

NOUN 209
Car       
Ford       
Your car is parked here                                
Location 7
unmoveable
END_NOUN

NOUN_DESCR 209 
 Your car is a sapphire blue Sierra with an electric sunroof & electric
windows.

END_NOUN_DESCR

NOUN 210
MAP       
antique  
Your eye is drawn to the decorative cover of an 'antique' map             
Location 8
END_NOUN

NOUN_DESCR 210 

 The map is a tourist reproduction of a 200 year old local guide. As
you read you learn that it covers several villages which have since
disapeared as a result of severe coastal erosion. A footnote describes
the importance of a long gone Naval Dockyard.

END_NOUN_DESCR

NOUN 212
Bible     
Leather    
An old leather Bible rests on a pew                        
Location 44
END_NOUN

NOUN_DESCR 212
 It might take a lifetime to fully examine the Bible.           
END_NOUN_DESCR


NOUN 211
Coins     
Silver     
There is a handful of silver coins beside an overturned stone
Location 33
END_NOUN

NOUN_DESCR 211 
 The coins carry a kings head and a latin inscription. You have no idea
 what they are worth.
END_NOUN_DESCR



NOUN 213
DAGGER
Sharp     
A dagger is just within your reach
Location 14
END_NOUN

NOUN_DESCR 213 
 The sharp dagger would be useful to an assassin or a highwayman.
END_NOUN_DESCR

NOUN 214
BARREL
Beer 
You can see a large beer barrel  
Location 52
END_NOUN

NOUN_DESCR 214 
 The barrel is half full. There is a notch where you could tie a rope.
END_NOUN_DESCR

NOUN 215
ROPE  
TARRED    
You see a small coil of rope   
Location 53
END_NOUN

NOUN_DESCR 215 
 The rope is about 15 feet long and VERY dirty                  
END_NOUN_DESCR

NOUN 216
UNIFORM
Naval     
 A naval uniform lies carelessly on the ground.
Location 60
Wearable
END_NOUN

NOUN_DESCR 216 
 It is much too big (military uniforms never fit!)            
END_NOUN_DESCR

NOUN 217
DRESS 
PRETTY    
A dress hangs by the window    
Location 60
END_NOUN

NOUN_DESCR 217 
 The dress would fit a teenage girl                            
END_NOUN_DESCR

CREATURE 310
LADY
smiling
A strikingly handsome woman is looking at you       
LOCATION 0
UNMOVABLE
CREATURE_SYNONYMS WOMAN SARAH
END_CREATURE
CREATURE_DESCR  310

     How different the lady looks, her beauty shines through her soft
sensual smile.                                        
END_CREATURE_DESCR
 
CREATURE 300
LADY
proud
A strikingly handsome woman waits in a well worn armchair
LOCATION 28
UNMOVABLE
CREATURE_SYNONYMS WOMAN SARAH
END_CREATURE
CREATURE_DESCR  300
You recognise the Lady from her portrait, she is elegantly dressed, but
her eyes are red and puffy as if she has been crying.
END_CREATURE_DESCR

CREATURE 301
TOBY
yappy
Toby licks your hand
LOCATION 33
UNMOVABLE
CREATURE_SYNONYMS DOG
END_CREATURE

CREATURE_DESCR  301

You realise that you have been honoured by Tobys exceptional behaviour,
He sits, watching, with friendly interest.

END_CREATURE_DESCR  

 
CREATURE 302
Weak Boy
pale
There is a young boy in the middle of the floor
LOCATION 55
UNMOVABLE
CREATURE_SYNONYMS 
END_CREATURE
CREATURE_DESCR  302
 You are looking at a hungry teenage boy. He is roped to a wooden post.
                                          
END_CREATURE_DESCR  

CREATURE 303
BOY
pale
Richard smiles at you, bravely
LOCATION 0
FRIENDLY 
CREATURE_SYNONYMS RICHARD
END_CREATURE
CREATURE_DESCR  303

 You are looking at a hungry teenage boy, his arms are marked by rope
 burns.
                                          
END_CREATURE_DESCR  
